INSYSTED News

INSYSTED presents Information Brochure on all outputs

On completion of the INSYSTED project the partnership has created a final information brochure to collect all the outputs developed in the project and their short descriptions. Interested readers will also find links to the outputs where they can access the instructional booklet with the pedagogical framework, the integrated serious game platform, as well as […]

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Can a game be an effective teaching tool?

The dissemination event that took place on the 24th of June 2022 at TU Berlin aimed to investigate this question as well as taking the opinion of students from different universities about the possibility of including gaming in teaching. Hosted by the faculty of “Production and Operations Management” of the TU Berlin, with the presence […]

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Are you SERIOUS?! – Second Student LTT takes place

The second student Learning, Teaching and Training Activity event aimed to have students learn as they play. Having developed a serious game in the context of the INSYSTED project, students from four universities across Europe gathered in the first week of May to compete in a game where knowledge in operations research is not only […]

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Nice to see you again! – Final partner meeting and STEM conference at UCL in London

Had it not been for Corona, the INSYSTED team would have met in person altogether six times! As it happened, we were actually lucky to start our project in November 2019 and have the opportunity to hold our kick-off meeting in Berlin in person. What followed, was two and a half years of online cooperation […]

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Pedagogical innovation for engineers – INSYSTED presented at the JIP2022 conference in Paris

The Pedagogical Initiatives Day (Journée Initiatives Pédagogiques, JIP), which is the annual meeting for the pedagogical community of the University of Paris-Saclay hosted this year on the 20th April also a presentation of the INSYSTED team of CentraleSupélec. JIP contributes to the promotion and dissemination of teaching practices, and constitutes a convivial space for exchanges […]

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Teaching in person and online: PoliMi presents INSYSTED to Italian institutions

The Italian Multiplier Event titled “Teaching in person and online: supporting tools / Insegnare in presenza e online: strumenti a supporto della didattica ibrida” was held on April 8th, 2022. The event presented the features of the INSYSTED pedagogical framework, focused on MOOCs, serious games and forum-based online learning communities and explored how it can […]

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3 INSYSTED Webinars ON!

Three webinars of the INSYSTED project have been carried out in which the INSYSTED pedagogical framework and the Serious Game developed within the project have been explained, practiced and discussed. The first webinar on the 11th November 2021 focused on introducing the instructional booklet and the INSYSTED pedagogical framework. Ada Giannatelli, Digital Learning project manager […]

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Are you SERIOUS?! – Teaching Operations Management through serious games

The Teachers’ Learning, Teaching, and Training Week kicked off on the 18th January 2022 with an engaged discussion about the advantages, pitfalls, and criticalities of implementing simulation games in one’s courses. After getting an introduction into a simple game setting, participating teachers had the possibility to dive into more advanced settings, implement their own games, […]

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Time to start sharing: INSYSTED presented at two prestigious conferences

On 4th of November the INSYSTED project hosted a workshop at the University:Future Festival 2021 (https://festival.hfd.digital/en/): “INSYSTED – Serious Games to Teach Hand-on Operations Management”. The workshop was lead by Lissy Langer and Radhouane Rhimi of the TU Berlin team. The participants got a brief overview of the project and the didactical framework and were […]

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INSYSTED at the SEFI Annual Conference 2021

Two colleagues of our team from METID Politecnico di Milano presented the INSYSTED project at the SEFI Annual Conference on the 14th September 2021 with the title “Pandemic and uncharted new normal: MOOCs, serious games and online learning communities to support hybrid classrooms”. Ada Giannatelli and Alessandra Tomasini highlighted the relevance of the pedagogical framework […]

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